Once a Game Provider finalizes a launchpad date, Fan Card sales will begin.
Users can purchase Fan Cards (NFT) using $XPLA
Users will receive Fan Cards (NFT) when the GL process is completed.
Users can refund their Fan Cards to veto a game’s launch.
Fan Card holders will be able to try demos while they are still available. However, Game Providers can opt for in-game screenshots and videos instead of playable demos.
At the end of a demo, the number of Fan Card sales will determine whether or not a game is released.
(Failure) If a game does not meet the Fan Card sales quota, its release is rejected and the onboarding process is halted. Users who have purchased Fan Cards will be refunded $XPLA.
(Success) If a game meets the Fan Card sales quota and passes requirements, NFTs will be issued to users who purchased Fan Cards and the onboarding process proceeds to the next step.
The number of tokens issued for the game will be equal to 1,000 times the total number of Fan Card sales.
For the Game Launcher, Game Providers will be given $CTXT in the form of vested funds which will be in proportion to the amount of $XPLA paid by users to support growth of the gaming ecosystem.
Game tokens will be allocated to the creation of pools and the formation of the ecosystem, while any remaining tokens will be given to Game Providers as vested funds.
Once $CTXT is released, the process will be modified so that settlement funds ($CTXT) as well as Swap Pools, which issue tokens, are created automatically. $XPLA accumulated during this time is vested and can be claimed by Game Providers depending on time passed.
After a game is released, all in-game assets acquired during gameplay will enter circulation within the XPLA Mainnet.